Shapes.

The design.

One of the primary use cases for whiteboarding centered on diagramming, and I was assigned the responsibility of crafting a user-friendly experience for shapes. These shapes needed to be seamlessly manipulable both inline and via the main toolbar, allowing users to effortlessly change their colour and toggle between filled and outlined formats while maintaining a familiar and intuitive user experience.

Shapes are able to be quickly dragged and dropped.

Users are able to transform shapes into other shapes

I researched competitors and relevant articles to curate a list of the most essential shapes for diagramming. We looked into the min-width of shapes (and how that affects text within shapes), what the new pattern should be for removing the colour fill and how to transform between shapes without affecting the select box. I also developed connector lines to facilitate the connection of individual elements into cohesive diagrams.

I introduced a new pattern of toggling the colour ‘fill’ 

The process.

The impact.

Because diagramming is a fundamental use of whiteboards, shapes represent one of our most frequently utilized features. Additionally, shapes have expanded the realm of creativity, offering new avenues for presenting content and fostering artistic expression on whiteboards.

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Iconography

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Graphic design and animation